Loading [MathJax]/extensions/TeX/AMSsymbols.js
Open3D (C++ API)  0.16.0
All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
Cloud.h
Go to the documentation of this file.
1 // ----------------------------------------------------------------------------
2 // - Open3D: www.open3d.org -
3 // ----------------------------------------------------------------------------
4 // The MIT License (MIT)
5 //
6 // Copyright (c) 2018-2021 www.open3d.org
7 //
8 // Permission is hereby granted, free of charge, to any person obtaining a copy
9 // of this software and associated documentation files (the "Software"), to deal
10 // in the Software without restriction, including without limitation the rights
11 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12 // copies of the Software, and to permit persons to whom the Software is
13 // furnished to do so, subject to the following conditions:
14 //
15 // The above copyright notice and this permission notice shall be included in
16 // all copies or substantial portions of the Software.
17 //
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 // IN THE SOFTWARE.
25 // ----------------------------------------------------------------------------
26 // Source code from: https://github.com/HuguesTHOMAS/KPConv.
27 //
28 // MIT License
29 //
30 // Copyright (c) 2019 HuguesTHOMAS
31 //
32 // Permission is hereby granted, free of charge, to any person obtaining a copy
33 // of this software and associated documentation files (the "Software"), to deal
34 // in the Software without restriction, including without limitation the rights
35 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
36 // copies of the Software, and to permit persons to whom the Software is
37 // furnished to do so, subject to the following conditions:
38 //
39 // The above copyright notice and this permission notice shall be included in
40 // all copies or substantial portions of the Software.
41 //
42 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
43 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
44 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
45 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
46 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
47 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
48 // SOFTWARE.
49 
50 //
51 //
52 // 0==========================0
53 // | Local feature test |
54 // 0==========================0
55 //
56 // version 1.0 :
57 // >
58 //
59 //---------------------------------------------------
60 //
61 // Cloud header
62 //
63 //----------------------------------------------------
64 //
65 // Hugues THOMAS - 10/02/2017
66 //
67 
68 #pragma once
69 
70 #include <time.h>
71 
72 #include <algorithm>
73 #include <cmath>
74 #include <iomanip>
75 #include <iostream>
76 #include <map>
77 #include <numeric>
78 #include <unordered_map>
79 #include <vector>
80 
81 namespace open3d {
82 namespace ml {
83 namespace contrib {
84 
85 // Point class
86 // ***********
87 
88 class PointXYZ {
89 public:
90  // Elements
91  // ********
92 
93  float x, y, z;
94 
95  // Methods
96  // *******
97 
98  // Constructor
99  PointXYZ() = default;
100 
101  PointXYZ(float x0, float y0, float z0) {
102  x = x0;
103  y = y0;
104  z = z0;
105  }
106 
107  // array type accessor
108  float operator[](int i) const {
109  if (i == 0)
110  return x;
111  else if (i == 1)
112  return y;
113  else
114  return z;
115  }
116 
117  // operations
118  float dot(const PointXYZ P) const { return x * P.x + y * P.y + z * P.z; }
119 
120  float sq_norm() { return x * x + y * y + z * z; }
121 
122  PointXYZ cross(const PointXYZ P) const {
123  return PointXYZ(y * P.z - z * P.y, z * P.x - x * P.z,
124  x * P.y - y * P.x);
125  }
126 
128  x += P.x;
129  y += P.y;
130  z += P.z;
131  return *this;
132  }
133 
135  x -= P.x;
136  y -= P.y;
137  z -= P.z;
138  return *this;
139  }
140 
141  PointXYZ& operator*=(const float& a) {
142  x *= a;
143  y *= a;
144  z *= a;
145  return *this;
146  }
147 
148  static PointXYZ floor(const PointXYZ P) {
149  return PointXYZ(std::floor(P.x), std::floor(P.y), std::floor(P.z));
150  }
151 };
152 
153 // Point Operations
154 // *****************
155 
156 inline PointXYZ operator+(const PointXYZ A, const PointXYZ B) {
157  return PointXYZ(A.x + B.x, A.y + B.y, A.z + B.z);
158 }
159 
160 inline PointXYZ operator-(const PointXYZ A, const PointXYZ B) {
161  return PointXYZ(A.x - B.x, A.y - B.y, A.z - B.z);
162 }
163 
164 inline PointXYZ operator*(const PointXYZ P, const float a) {
165  return PointXYZ(P.x * a, P.y * a, P.z * a);
166 }
167 
168 inline PointXYZ operator*(const float a, const PointXYZ P) {
169  return PointXYZ(P.x * a, P.y * a, P.z * a);
170 }
171 
172 inline std::ostream& operator<<(std::ostream& os, const PointXYZ P) {
173  return os << "[" << P.x << ", " << P.y << ", " << P.z << "]";
174 }
175 
176 inline bool operator==(const PointXYZ A, const PointXYZ B) {
177  return A.x == B.x && A.y == B.y && A.z == B.z;
178 }
179 
180 PointXYZ max_point(std::vector<PointXYZ> points);
181 PointXYZ min_point(std::vector<PointXYZ> points);
182 
183 struct PointCloud {
184  std::vector<PointXYZ> pts;
185 
186  // Must return the number of data points
187  inline size_t kdtree_get_point_count() const { return pts.size(); }
188 
189  // Returns the dim'th component of the idx'th point in the class:
190  // Since this is inlined and the "dim" argument is typically an immediate
191  // value, the
192  // "if/else's" are actually solved at compile time.
193  inline float kdtree_get_pt(const size_t idx, const size_t dim) const {
194  if (dim == 0)
195  return pts[idx].x;
196  else if (dim == 1)
197  return pts[idx].y;
198  else
199  return pts[idx].z;
200  }
201 
202  // Optional bounding-box computation: return false to default to a standard
203  // bbox computation loop.
204  // Return true if the BBOX was already computed by the class and returned
205  // in "bb" so it can be avoided to redo it again. Look at bb.size() to
206  // find out the expected dimensionality (e.g. 2 or 3 for point clouds)
207  template <class BBOX>
208  bool kdtree_get_bbox(BBOX& /* bb */) const {
209  return false;
210  }
211 };
212 
213 } // namespace contrib
214 } // namespace ml
215 } // namespace open3d
bool kdtree_get_bbox(BBOX &) const
Definition: Cloud.h:208
size_t kdtree_get_point_count() const
Definition: Cloud.h:187
PointXYZ operator*(const PointXYZ P, const float a)
Definition: Cloud.h:164
PointXYZ cross(const PointXYZ P) const
Definition: Cloud.h:122
float x
Definition: Cloud.h:93
PointXYZ operator+(const PointXYZ A, const PointXYZ B)
Definition: Cloud.h:156
static PointXYZ floor(const PointXYZ P)
Definition: Cloud.h:148
Definition: Cloud.h:183
PointXYZ & operator*=(const float &a)
Definition: Cloud.h:141
bool operator==(const PointXYZ A, const PointXYZ B)
Definition: Cloud.h:176
int points
Definition: FilePCD.cpp:73
PointXYZ max_point(std::vector< PointXYZ > points)
Definition: Cloud.cpp:80
PointXYZ & operator-=(const PointXYZ &P)
Definition: Cloud.h:134
FN_SPECIFIERS MiniVec< float, N > floor(const MiniVec< float, N > &a)
Definition: MiniVec.h:94
float dot(const PointXYZ P) const
Definition: Cloud.h:118
float z
Definition: Cloud.h:93
PointXYZ(float x0, float y0, float z0)
Definition: Cloud.h:101
float sq_norm()
Definition: Cloud.h:120
float y
Definition: Cloud.h:93
Definition: PinholeCameraIntrinsic.cpp:35
float kdtree_get_pt(const size_t idx, const size_t dim) const
Definition: Cloud.h:193
PointXYZ & operator+=(const PointXYZ &P)
Definition: Cloud.h:127
PointXYZ min_point(std::vector< PointXYZ > points)
Definition: Cloud.cpp:96
PointXYZ operator-(const PointXYZ A, const PointXYZ B)
Definition: Cloud.h:160
std::vector< PointXYZ > pts
Definition: Cloud.h:184
std::ostream & operator<<(std::ostream &os, const PointXYZ P)
Definition: Cloud.h:172
Definition: Cloud.h:88
float operator[](int i) const
Definition: Cloud.h:108