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Open3D (C++ API)  0.14.1
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RaycastingScene.h
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26 
27 #pragma once
28 
29 #include <memory>
30 
31 #include "open3d/Macro.h"
32 #include "open3d/core/Tensor.h"
35 
36 namespace open3d {
37 namespace t {
38 namespace geometry {
39 
50 public:
53 
55 
60  uint32_t AddTriangles(const core::Tensor &vertex_positions,
61  const core::Tensor &triangle_indices);
62 
66  uint32_t AddTriangles(const TriangleMesh &mesh);
67 
91  std::unordered_map<std::string, core::Tensor> CastRays(
92  const core::Tensor &rays, const int nthreads = 0);
93 
108  const core::Tensor &rays,
109  const float tnear = 0.f,
110  const float tfar = std::numeric_limits<float>::infinity(),
111  const int nthreads = 0);
112 
124  const int nthreads = 0);
125 
140  std::unordered_map<std::string, core::Tensor> ComputeClosestPoints(
141  const core::Tensor &query_points, const int nthreads = 0);
142 
152  core::Tensor ComputeDistance(const core::Tensor &query_points,
153  const int nthreads = 0);
154 
172  core::Tensor ComputeSignedDistance(const core::Tensor &query_points,
173  const int nthreads = 0);
174 
192  core::Tensor ComputeOccupancy(const core::Tensor &query_points,
193  const int nthreads = 0);
194 
203  static core::Tensor CreateRaysPinhole(const core::Tensor &intrinsic_matrix,
204  const core::Tensor &extrinsic_matrix,
205  int width_px,
206  int height_px);
207 
217  static core::Tensor CreateRaysPinhole(double fov_deg,
218  const core::Tensor &center,
219  const core::Tensor &eye,
220  const core::Tensor &up,
221  int width_px,
222  int height_px);
223 
225  static uint32_t INVALID_ID();
226 
227 private:
228  struct Impl;
229  std::unique_ptr<Impl> impl_;
230 };
231 
232 } // namespace geometry
233 } // namespace t
234 } // namespace open3d
std::unordered_map< std::string, core::Tensor > CastRays(const core::Tensor &rays, const int nthreads=0)
Computes the first intersection of the rays with the scene.
Definition: RaycastingScene.cpp:548
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample playback_handle k4a_logging_message_cb_t void min_level device_handle k4a_imu_sample_t timeout_in_ms capture_handle capture_handle capture_handle image_handle temperature_c k4a_image_t image_handle uint8_t image_handle image_handle image_handle image_handle uint32_t
Definition: K4aPlugin.cpp:557
~RaycastingScene()
Definition: RaycastingScene.cpp:485
uint32_t AddTriangles(const core::Tensor &vertex_positions, const core::Tensor &triangle_indices)
Add a triangle mesh to the scene.
Definition: RaycastingScene.cpp:490
A triangle mesh contains vertices and triangles.
Definition: TriangleMesh.h:106
core::Tensor ComputeDistance(const core::Tensor &query_points, const int nthreads=0)
Computes the distance to the surface of the scene.
Definition: RaycastingScene.cpp:643
Definition: RaycastingScene.cpp:199
std::unordered_map< std::string, core::Tensor > ComputeClosestPoints(const core::Tensor &query_points, const int nthreads=0)
Computes the closest points on the surfaces of the scene.
Definition: RaycastingScene.cpp:618
core::Tensor TestOcclusions(const core::Tensor &rays, const float tnear=0.f, const float tfar=std::numeric_limits< float >::infinity(), const int nthreads=0)
Checks if the rays have any intersection with the scene.
Definition: RaycastingScene.cpp:578
core::Tensor ComputeSignedDistance(const core::Tensor &query_points, const int nthreads=0)
Computes the signed distance to the surface of the scene.
Definition: RaycastingScene.cpp:667
Definition: PinholeCameraIntrinsic.cpp:35
core::Tensor CountIntersections(const core::Tensor &rays, const int nthreads=0)
Computes the number of intersection of the rays with the scene.
Definition: RaycastingScene.cpp:599
static core::Tensor CreateRaysPinhole(const core::Tensor &intrinsic_matrix, const core::Tensor &extrinsic_matrix, int width_px, int height_px)
Creates rays for the given camera parameters.
Definition: RaycastingScene.cpp:723
RaycastingScene()
Default Constructor.
Definition: RaycastingScene.cpp:472
A scene class with basic ray casting and closest point queries.
Definition: RaycastingScene.h:49
static uint32_t INVALID_ID()
The value for invalid IDs.
Definition: RaycastingScene.cpp:821
core::Tensor ComputeOccupancy(const core::Tensor &query_points, const int nthreads=0)
Computes the occupancy at the query point positions.
Definition: RaycastingScene.cpp:698