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Open3D (C++ API)  0.14.1
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Dispatch.h
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26 
27 #pragma once
28 
29 #include "open3d/core/Dtype.h"
30 #include "open3d/utility/Logging.h"
31 
49 #define DISPATCH_DTYPE_TO_TEMPLATE(DTYPE, ...) \
50  [&] { \
51  if (DTYPE == open3d::core::Float32) { \
52  using scalar_t = float; \
53  return __VA_ARGS__(); \
54  } else if (DTYPE == open3d::core::Float64) { \
55  using scalar_t = double; \
56  return __VA_ARGS__(); \
57  } else if (DTYPE == open3d::core::Int8) { \
58  using scalar_t = int8_t; \
59  return __VA_ARGS__(); \
60  } else if (DTYPE == open3d::core::Int16) { \
61  using scalar_t = int16_t; \
62  return __VA_ARGS__(); \
63  } else if (DTYPE == open3d::core::Int32) { \
64  using scalar_t = int32_t; \
65  return __VA_ARGS__(); \
66  } else if (DTYPE == open3d::core::Int64) { \
67  using scalar_t = int64_t; \
68  return __VA_ARGS__(); \
69  } else if (DTYPE == open3d::core::UInt8) { \
70  using scalar_t = uint8_t; \
71  return __VA_ARGS__(); \
72  } else if (DTYPE == open3d::core::UInt16) { \
73  using scalar_t = uint16_t; \
74  return __VA_ARGS__(); \
75  } else if (DTYPE == open3d::core::UInt32) { \
76  using scalar_t = uint32_t; \
77  return __VA_ARGS__(); \
78  } else if (DTYPE == open3d::core::UInt64) { \
79  using scalar_t = uint64_t; \
80  return __VA_ARGS__(); \
81  } else { \
82  utility::LogError("Unsupported data type."); \
83  } \
84  }()
85 
86 #define DISPATCH_DTYPE_TO_TEMPLATE_WITH_BOOL(DTYPE, ...) \
87  [&] { \
88  if (DTYPE == open3d::core::Bool) { \
89  using scalar_t = bool; \
90  return __VA_ARGS__(); \
91  } else { \
92  DISPATCH_DTYPE_TO_TEMPLATE(DTYPE, __VA_ARGS__); \
93  } \
94  }()
95 
96 #define DISPATCH_FLOAT_DTYPE_TO_TEMPLATE(DTYPE, ...) \
97  [&] { \
98  if (DTYPE == open3d::core::Float32) { \
99  using scalar_t = float; \
100  return __VA_ARGS__(); \
101  } else if (DTYPE == open3d::core::Float64) { \
102  using scalar_t = double; \
103  return __VA_ARGS__(); \
104  } else { \
105  utility::LogError("Unsupported data type."); \
106  } \
107  }()