32 namespace visualization {
41 void Rotate(
int dx,
int dy)
override;
46 float r_at_mousedown_;
47 float theta_at_mousedown_;
48 float phi_at_mousedown_;
CameraSphereInteractorLogic(Camera *c, double min_far_plane)
Definition: CameraSphereInteractorLogic.cpp:33
Definition: CameraSphereInteractorLogic.h:35
Definition: RotationInteractorLogic.h:35
Definition: CameraInteractorLogic.h:35
void StartMouseDrag() override
Definition: CameraSphereInteractorLogic.cpp:61
Definition: PinholeCameraIntrinsic.cpp:35
CameraInteractorLogic(Camera *c, double min_far_plane)
Definition: CameraInteractorLogic.cpp:33
void Rotate(int dx, int dy) override
Definition: CameraSphereInteractorLogic.cpp:37