open3d.utility.Matrix4dVector¶
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class
open3d.utility.Matrix4dVector¶ Convert float64 numpy array of shape
(n, 4, 4)to Open3D format.-
__init__(*args, **kwargs)¶ Overloaded function.
__init__(self: open3d.cpu.pybind.utility.Matrix4dVector) -> None
__init__(self: open3d.cpu.pybind.utility.Matrix4dVector, arg0: open3d.cpu.pybind.utility.Matrix4dVector) -> None
Copy constructor
__init__(self: open3d.cpu.pybind.utility.Matrix4dVector, arg0: iterable) -> None
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append(self: open3d.cpu.pybind.utility.Matrix4dVector, x: numpy.ndarray[float64[4, 4]]) → None¶ Add an item to the end of the list
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clear(self: open3d.cpu.pybind.utility.Matrix4dVector) → None¶ Clear the contents
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count(self: open3d.cpu.pybind.utility.Matrix4dVector, x: numpy.ndarray[float64[4, 4]]) → int¶ Return the number of times
xappears in the list
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extend(*args, **kwargs)¶ Overloaded function.
extend(self: open3d.cpu.pybind.utility.Matrix4dVector, L: open3d.cpu.pybind.utility.Matrix4dVector) -> None
Extend the list by appending all the items in the given list
extend(self: open3d.cpu.pybind.utility.Matrix4dVector, L: iterable) -> None
Extend the list by appending all the items in the given list
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insert(self: open3d.cpu.pybind.utility.Matrix4dVector, i: int, x: numpy.ndarray[float64[4, 4]]) → None¶ Insert an item at a given position.
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pop(*args, **kwargs)¶ Overloaded function.
pop(self: open3d.cpu.pybind.utility.Matrix4dVector) -> numpy.ndarray[float64[4, 4]]
Remove and return the last item
pop(self: open3d.cpu.pybind.utility.Matrix4dVector, i: int) -> numpy.ndarray[float64[4, 4]]
Remove and return the item at index
i
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remove(self: open3d.cpu.pybind.utility.Matrix4dVector, x: numpy.ndarray[float64[4, 4]]) → None¶ Remove the first item from the list whose value is x. It is an error if there is no such item.
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