open3d.ml.torch.vis.deque¶
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class
open3d.ml.torch.vis.deque¶ deque([iterable[, maxlen]]) –> deque object
A list-like sequence optimized for data accesses near its endpoints.
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__init__(*args, **kwargs)¶ Initialize self. See help(type(self)) for accurate signature.
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append()¶ Add an element to the right side of the deque.
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appendleft()¶ Add an element to the left side of the deque.
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clear()¶ Remove all elements from the deque.
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copy()¶ Return a shallow copy of a deque.
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count(value) → integer – return number of occurrences of value¶
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extend()¶ Extend the right side of the deque with elements from the iterable
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extendleft()¶ Extend the left side of the deque with elements from the iterable
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index(value[, start[, stop]]) → integer – return first index of value.¶ Raises ValueError if the value is not present.
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insert()¶ D.insert(index, object) – insert object before index
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pop()¶ Remove and return the rightmost element.
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popleft()¶ Remove and return the leftmost element.
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remove()¶ D.remove(value) – remove first occurrence of value.
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reverse()¶ D.reverse() – reverse IN PLACE
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rotate()¶ Rotate the deque n steps to the right (default n=1). If n is negative, rotates left.
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maxlen¶ maximum size of a deque or None if unbounded
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