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Tri.h
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26 
27 #pragma once
28 
29 #include "open3d/core/Tensor.h"
30 
31 namespace open3d {
32 namespace core {
33 
34 // See documentation for `core::Tensor::Triu`.
35 void Triu(const Tensor& A, Tensor& output, const int diagonal = 0);
36 
37 // See documentation for `core::Tensor::Tril`.
38 void Tril(const Tensor& A, Tensor& output, const int diagonal = 0);
39 
40 // See documentation for `core::Tensor::Triul`.
41 void Triul(const Tensor& A,
42  Tensor& upper,
43  Tensor& lower,
44  const int diagonal = 0);
45 
46 } // namespace core
47 } // namespace open3d
void Tril(const Tensor &A, Tensor &output, const int diagonal)
Definition: Tri.cpp:68
void Triul(const Tensor &A, Tensor &upper, Tensor &lower, const int diagonal)
Definition: Tri.cpp:83
void Triu(const Tensor &A, Tensor &output, const int diagonal)
Definition: Tri.cpp:53
Definition: PinholeCameraIntrinsic.cpp:35