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TransformationConverter.h
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26 
27 #pragma once
28 
29 #include "open3d/core/Tensor.h"
30 
31 namespace open3d {
32 namespace t {
33 namespace pipelines {
34 namespace kernel {
35 
42 core::Tensor RtToTransformation(const core::Tensor &R, const core::Tensor &t);
43 
50 core::Tensor PoseToTransformation(const core::Tensor &pose);
51 
59 void DecodeAndSolve6x6(const core::Tensor &A_reduction,
60  core::Tensor &delta,
61  float &inlier_residual,
62  int &inlier_count);
63 
64 } // namespace kernel
65 } // namespace pipelines
66 } // namespace t
67 } // namespace open3d
void DecodeAndSolve6x6(const core::Tensor &A_reduction, core::Tensor &delta, float &inlier_residual, int &inlier_count)
Decodes a 6x6 linear system from a compressed 29x1 tensor.
Definition: TransformationConverter.cpp:124
core::Tensor RtToTransformation(const core::Tensor &R, const core::Tensor &t)
Convert rotation and translation to the transformation matrix.
Definition: TransformationConverter.cpp:41
Definition: PinholeCameraIntrinsic.cpp:35
core::Tensor PoseToTransformation(const core::Tensor &pose)
Convert pose to the transformation matrix.
Definition: TransformationConverter.cpp:93