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IBLRotationInteractorLogic.h
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26 
27 #pragma once
28 
31 
32 namespace open3d {
33 namespace visualization {
34 namespace rendering {
35 
36 class Scene;
37 
40 
41 public:
42  IBLRotationInteractorLogic(Scene* scene, Camera* camera);
43 
44  void Rotate(int dx, int dy) override;
45  void RotateZ(int dx, int dy) override;
46 
47  void StartMouseDrag();
48  void UpdateMouseDragUI();
49  void EndMouseDrag();
50 
52 
53 private:
54  Scene* scene_;
55  Camera* camera_;
56  bool skybox_currently_visible_ = false;
57  Camera::Transform ibl_rotation_at_mouse_down_;
58 
59  void ClearUI();
60 };
61 
62 } // namespace rendering
63 } // namespace visualization
64 } // namespace open3d
void EndMouseDrag()
Definition: IBLRotationInteractorLogic.cpp:73
void RotateZ(int dx, int dy) override
Rotates about the forward axis of the matrix.
Definition: IBLRotationInteractorLogic.cpp:49
void StartMouseDrag()
Definition: IBLRotationInteractorLogic.cpp:56
void UpdateMouseDragUI()
Definition: IBLRotationInteractorLogic.cpp:71
IBLRotationInteractorLogic(Scene *scene, Camera *camera)
Definition: IBLRotationInteractorLogic.cpp:37
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Camera.h:44
Definition: IBLRotationInteractorLogic.h:38
void Rotate(int dx, int dy) override
Definition: IBLRotationInteractorLogic.cpp:41
Definition: MatrixInteractorLogic.h:39
Definition: PinholeCameraIntrinsic.cpp:35
Camera::Transform GetCurrentRotation() const
Definition: IBLRotationInteractorLogic.cpp:82