Open3D (C++ API)  0.13.0
All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
CameraSphereInteractorLogic.h
Go to the documentation of this file.
1 // ----------------------------------------------------------------------------
2 // - Open3D: www.open3d.org -
3 // ----------------------------------------------------------------------------
4 // The MIT License (MIT)
5 //
6 // Copyright (c) 2018 www.open3d.org
7 //
8 // Permission is hereby granted, free of charge, to any person obtaining a copy
9 // of this software and associated documentation files (the "Software"), to deal
10 // in the Software without restriction, including without limitation the rights
11 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12 // copies of the Software, and to permit persons to whom the Software is
13 // furnished to do so, subject to the following conditions:
14 //
15 // The above copyright notice and this permission notice shall be included in
16 // all copies or substantial portions of the Software.
17 //
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 // IN THE SOFTWARE.
25 // ----------------------------------------------------------------------------
26 
27 #pragma once
28 
30 
31 namespace open3d {
32 namespace visualization {
33 namespace rendering {
34 
37 
38 public:
39  CameraSphereInteractorLogic(Camera* c, double min_far_plane);
40 
41  void Rotate(int dx, int dy) override;
42 
43  void StartMouseDrag() override;
44 
45 private:
46  float r_at_mousedown_;
47  float theta_at_mousedown_;
48  float phi_at_mousedown_;
49 };
50 
51 } // namespace rendering
52 } // namespace visualization
53 } // namespace open3d
CameraSphereInteractorLogic(Camera *c, double min_far_plane)
Definition: CameraSphereInteractorLogic.cpp:33
Definition: CameraSphereInteractorLogic.h:35
Definition: RotationInteractorLogic.h:35
Definition: CameraInteractorLogic.h:35
void StartMouseDrag() override
Definition: CameraSphereInteractorLogic.cpp:61
Definition: PinholeCameraIntrinsic.cpp:35
CameraInteractorLogic(Camera *c, double min_far_plane)
Definition: CameraInteractorLogic.cpp:33
void Rotate(int dx, int dy) override
Definition: CameraSphereInteractorLogic.cpp:37