cmake_minimum_required(VERSION 3.12.0) set (CMAKE_CXX_STANDARD 14) if(POLICY CMP0091) # https://stackoverflow.com/a/56490614 cmake_policy(SET CMP0091 NEW) endif() # The options need to be the same as Open3D's default # If Open3D is configured and built with custom options, you'll also need to # specify the same custom options. option(STATIC_WINDOWS_RUNTIME "Use static (MT/MTd) Windows runtime" ON) # This needs cmake_policy(SET CMP0091 NEW) if (STATIC_WINDOWS_RUNTIME) set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") else() set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>DLL") endif() project(TestVisualizer LANGUAGES C CXX) # Find installed Open3D, which exports Open3D::Open3D if(WIN32) find_package(Open3D HINTS ${CMAKE_INSTALL_PREFIX}/CMake) else() find_package(Open3D HINTS ${CMAKE_INSTALL_PREFIX}/lib/cmake) endif() if(NOT Open3D_FOUND) message(FATAL_ERROR "Open3D not found, please use -DCMAKE_INSTALL_PREFIX=open3d_install_dir") endif() add_executable(TestVisualizer TestVisualizer.cpp) target_link_libraries(TestVisualizer Open3D::Open3D) # On Windows, when BUILD_SHARED_LIBS, copy .dll to the executable directory if(WIN32) get_target_property(open3d_type Open3D::Open3D TYPE) if(open3d_type STREQUAL "SHARED_LIBRARY") message(STATUS "Will copy Open3D.dll to ${CMAKE_CURRENT_BINARY_DIR}/$") add_custom_command(TARGET TestVisualizer POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_INSTALL_PREFIX}/bin/Open3D.dll ${CMAKE_CURRENT_BINARY_DIR}/$) endif() endif()