cmake_minimum_required(VERSION 3.1) set (CMAKE_CXX_STANDARD 11) project(TestVisualizer) # Find installed Open3D, this imports # Open3D_INCLUDE_DIRS # Open3D_LIBRARIES # Open3D_LIBRARY_DIRS # Open3D_C_FLAGS # Open3D_CXX_FLAGS # Open3D_EXE_LINKER_FLAGS if(WIN32) find_package(Open3D HINTS ${CMAKE_INSTALL_PREFIX}/CMake) else() find_package(Open3D HINTS ${CMAKE_INSTALL_PREFIX}/lib/CMake) list(APPEND Open3D_LIBRARIES dl) endif() set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${Open3D_C_FLAGS}") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${Open3D_CXX_FLAGS}") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${Open3D_EXE_LINKER_FLAGS}") # Set OS-specific things here if(WIN32) elseif(CYGWIN) elseif(APPLE) elseif(UNIX) add_definitions(-DUNIX) add_compile_options(-Wno-deprecated-declarations) add_compile_options(-Wno-unused-result) add_definitions(-O3) endif(WIN32) # Open3D if (Open3D_FOUND) message(STATUS "Found Open3D ${Open3D_VERSION}") # link_directories must be before add_executable link_directories(${Open3D_LIBRARY_DIRS}) add_executable(TestVisualizer TestVisualizer.cpp) target_link_libraries(TestVisualizer ${Open3D_LIBRARIES}) target_include_directories(TestVisualizer PUBLIC ${Open3D_INCLUDE_DIRS}) # Hot fix windows dll not found issue, assumming we're using the Release build option(BUILD_SHARED_LIBS "Whether Open3D was build as shared library" OFF) if(WIN32 AND BUILD_SHARED_LIBS) message("Will copy Open3D.dll to ${CMAKE_CURRENT_BINARY_DIR}/Release") add_custom_command(TARGET TestVisualizer POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_INSTALL_PREFIX}/bin/Open3D.dll ${CMAKE_CURRENT_BINARY_DIR}/Release) endif() else () message(SEND_ERROR "Open3D not found") endif ()