open3d.visualization.gui.Window

class open3d.visualization.gui.Window

Application window. Create with Application.instance.create_window().

__init__(*args, **kwargs)

Initialize self. See help(type(self)) for accurate signature.

add_child(self: open3d.cpu.pybind.visualization.gui.Window, arg0: open3d::visualization::gui::Widget) → None

Adds a widget to the window

close(self: open3d.cpu.pybind.visualization.gui.Window) → None

Closes the window and destroys it

close_dialog(self: open3d.cpu.pybind.visualization.gui.Window) → None

Closes the current dialog

post_redraw(self: open3d.cpu.pybind.visualization.gui.Window) → None

Sends a redraw message to the OS message queue

set_focus_widget(self: open3d.cpu.pybind.visualization.gui.Window, arg0: open3d::visualization::gui::Widget) → None

Makes specified widget have text focus

set_needs_layout(self: open3d.cpu.pybind.visualization.gui.Window) → None

Flags window to re-layout

set_on_layout(self: open3d.cpu.pybind.visualization.gui.Window, arg0: Callable[[open3d::visualization::gui::Theme], None]) → None

Sets a callback function that manually sets the frames of children of the window

set_on_menu_item_activated(self: open3d.cpu.pybind.visualization.gui.Window, arg0: int, arg1: Callable[[], None]) → None

Sets callback function for menu item: callback()

set_on_tick_event(self: open3d.cpu.pybind.visualization.gui.Window, arg0: Callable[], bool]) → None

Sets callback for tick event. Callback takes no arguments and must return True if a redraw is needed (that is, if any widget has changed in any fashion) or False if nothing has changed

show(self: open3d.cpu.pybind.visualization.gui.Window, arg0: bool) → None

Shows or hides the window

show_dialog(self: open3d.cpu.pybind.visualization.gui.Window, arg0: open3d::visualization::gui::Dialog) → None

Displays the dialog

show_message_box(self: open3d.cpu.pybind.visualization.gui.Window, arg0: str, arg1: str) → None

Displays a simple dialog with a title and message and okay button

size_to_fit(self: open3d.cpu.pybind.visualization.gui.Window) → None

Sets the width and height of window to its preferred size

property content_rect

Returns the frame in device pixels, relative to the window, which is available for widgets (read-only)

property is_active_window

True if the window is currently the active window (read-only)

property is_visible

True if window is visible (read-only)

property os_frame

Window rect in OS coords, not device pixels

property renderer

Gets the rendering.Renderer object for the Window

property scaling

Returns the scaling factor between OS pixels and device pixels (read-only)

property size

The size of the window in device pixels, including menubar (except on macOS)

property theme

Get’s window’s theme info

property title

Returns the title of the window